Summary

3D Artist equipped with an excellent work ethic and passion to effectively create visually appealing, efficient, and optimized game art. It is truly satisfying to create art that will immerse the player and tell a fascinating story. I possess a keen eye for detail and precision, exceptional organizational skills, a positive attitude, and a constant desire to deliver the highest-quality assets in the most efficient manner possible.

Demo Reel

Skills

  • 3D Modeling
  • Environment Modeling
  • Prop Modeling
  • Low-poly Modeling
  • High-poly Modeling
  • Hard Surface Modeling
  • Weapon Modeling
  • Digital Sculpting
  • UV Mapping
  • PBR Texturing
  • Texturing
  • Rendering
  • World Building
  • Texture Baking
  • Lighting
  • 3D Animation
  • Rigging
  • Software Proficiency

    3ds Max
    3ds Max
    Maya
    Maya
    Modo
    Modo
    Photoshop
    Photoshop
    Unity
    Unity
    Unreal Engine
    Unreal Engine
    ZBrush
    ZBrush
    xNormal
    xNormal
    Knald
    Knald
    Substance B2M
    Substance B2M
    V-Ray
    V-Ray
    Premiere
    Premiere
    Marmoset Toolbag
    Marmoset Toolbag
    Jira
    Jira
    Perforce
    Perforce
    Substance Designer
    Substance Designer
    Substance Painter
    Substance Painter

    Productions

    Experience

    3D Modeler

    Razor Edge Games
    April 2015 - Present |

    • Modeled environment pieces, vehicles, weapons, and various props to comply with a specific set of guidelines determined by the team lead

    • Unwrapped and packed UVs efficiently

    3D Artist

    The DAVE School Game Production: Aliens Minimates
    January 2015 - April 2015 3 months | Orlando, FL, United States of America

    • Collaborated with the entire development team in an energetic and dynamic environment to create a fully functional 2.5D side-scroller

    • Respectfully critiqued other artists’ work and gave constructive feedback

    • Modeled and textured modular environments and props

    • Developed a thorough understanding of pipelines and art integration in Unity

    • Completed two animations for Alien Queen character

    • Created UI in Unity using NGUI

    • Created and edited materials in Unity

    • Used an agile sprint/scrum system to track team progress

    Nuclear Medicine Technologist

    Lee Memorial Health System
    October 2007 - September 2013 5 years 11 months | Fort Myers, FL, United States of America

    • Worked as a member of a team to provide excellent patient care as efficiently as possible while maintaining the production of high-quality diagnostic medical images

    • Performed diagnostic and therapeutic nuclear medicine procedures

    • Learned and adapted to each particular facilities' protocols and workflows

    • Performed quality control procedures on all equipment

    • Received and handled radioactive materials in accordance to state and federal regulations