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Alex Natali
Alex Natali
3D Environment/Prop Artist
Tampa, FL, United States of America

Summary

3D Artist equipped with an excellent work ethic and passion to effectively create visually appealing, efficient, and optimized game art. It is truly satisfying to create art that will immerse the player and tell a fascinating story. I possess a keen eye for detail and precision, exceptional organizational skills, a positive attitude, and a constant desire to deliver the highest-quality assets in the most efficient manner possible.

Skills

3D ModelingEnvironment ModelingProp ModelingLow-poly ModelingHigh-poly ModelingHard Surface ModelingWeapon ModelingDigital SculptingUV MappingPBR TexturingTexturingRenderingWorld BuildingTexture BakingLighting3D AnimationRigging

Software proficiency

3ds Max
3ds Max
Maya
Maya
Modo
Modo
Photoshop
Photoshop
Unity
Unity
Unreal Engine
Unreal Engine
ZBrush
ZBrush
xNormal
xNormal
Knald
Knald
Substance B2M
Substance B2M
V-Ray
V-Ray
Premiere
Premiere
Marmoset Toolbag
Marmoset Toolbag
Jira
Jira
Perforce
Perforce
Substance Designer
Substance Designer
Substance Painter
Substance Painter

Reel

Productions

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    • Video Game
      Aliens Minimates
    • Year
      2015
    • Role
      3D Generalist
    • Company
      The DAVE School

Experience

  • 3D Modeler at Razor Edge Games
    April 2015 - Present

    • Modeled environment pieces, vehicles, weapons, and various props to comply with a specific set of guidelines determined by the team lead

    • Unwrapped and packed UVs efficiently

  • 3D Artist at The DAVE School Game Production: Aliens Minimates
    Orlando, FL, United States of America
    January 2015 - April 2015

    • Collaborated with the entire development team in an energetic and dynamic environment to create a fully functional 2.5D side-scroller

    • Respectfully critiqued other artists’ work and gave constructive feedback

    • Modeled and textured modular environments and props

    • Developed a thorough understanding of pipelines and art integration in Unity

    • Completed two animations for Alien Queen character

    • Created UI in Unity using NGUI

    • Created and edited materials in Unity

    • Used an agile sprint/scrum system to track team progress

  • Nuclear Medicine Technologist at Lee Memorial Health System
    Fort Myers, FL, United States of America
    October 2007 - September 2013

    • Worked as a member of a team to provide excellent patient care as efficiently as possible while maintaining the production of high-quality diagnostic medical images

    • Performed diagnostic and therapeutic nuclear medicine procedures

    • Learned and adapted to each particular facilities' protocols and workflows

    • Performed quality control procedures on all equipment

    • Received and handled radioactive materials in accordance to state and federal regulations